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C4: Difference between revisions
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If set, this tag allows an [[InfantryType]] to instantly blow up enemy structures by entering them. Unlike {{f|Engineer|yes|link}} and {{f|Infiltrate|yes|link}}, this doesn't consume the infantry. | |||
{{f|CanC4|no|link}} on a [[BuildingType]] prevents a {{f|C4|yes|link}} infantry from entering and destroying it. | |||
== As an ability == | |||
{{Tt|C4}} is a possible value for {{f|VeteranAbilities|link}} or {{f|EliteAbilities|link}}, although it doesn't work correctly in {{ra2}} and {{yr}}. | |||
== | == Notes == | ||
{{ | {{f|Infiltrate|no|link}} must be set on this unit, as it takes priority over {{f|C4|yes|link}}. | ||
The Chrono Commando's has {{f|C4|no|link}} and uses a regular weapon that destroys buildings through damage dealt. Because of that, {{f|CanC4|no|link}} has no effect on him. |
Revision as of 18:27, 9 August 2019
As a Flag
Flag: | C4 |
File(s): | rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | InfantryTypes |
If set, this tag allows an InfantryType to instantly blow up enemy structures by entering them. Unlike Engineer=yes and Infiltrate=yes, this doesn't consume the infantry. CanC4=no on a BuildingType prevents a C4=yes infantry from entering and destroying it.
As an ability
C4 is a possible value for VeteranAbilities or EliteAbilities, although it doesn't work correctly in Red Alert 2 and Yuri's Revenge.
Notes
Infiltrate=no must be set on this unit, as it takes priority over C4=yes. The Chrono Commando's has C4=no and uses a regular weapon that destroys buildings through damage dealt. Because of that, CanC4=no has no effect on him.