ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
IsBase: Difference between revisions
Jump to navigation
Jump to search
EvilRenegade (talk | contribs) m Replacing Template:TTL with Template:F. |
No edit summary |
||
Line 1: | Line 1: | ||
{{Flag | {{Flag | ||
|name= | |name={{PAGENAME}} | ||
|files= | |files=N/A | ||
|values=N/A | |values=N/A | ||
|types={{Categ|BuildingTypes}} | |types={{Categ|BuildingTypes}} | ||
|ra=yes | |||
|cs=yes | |||
|am=yes | |||
|ts=yes | |ts=yes | ||
|fs=yes | |fs=yes | ||
| | |hp=yes | ||
|ra2=yes | |||
|yr=yes | |||
|ares=yes | |||
}} | }} | ||
;psst....IsBase isn't a Rules flag | ;psst....IsBase isn't a Rules flag | ||
The above comment appears in the | The above comment appears in the {{ra2}} {{ini|rules}} file against the {{f|BaseNormal|link}} flag. | ||
This flag | This flag is actually the game's internal name for a class field that corresponds to the rules(md).ini {{f|BaseNormal}} flag. It is not read from rules(md).ini, hence the comment. There are many examples in {{ts}} rules where buildings have {{f|{{PAGENAME}}|no}} when they should be having {{f|BaseNormal|no|link}}, so the purpose of the comment was probably to remind the Red Alert 2 developers not to repeat the same mistake. Yet there is one building in Red Alert 2, the Tech Outpost ({{tt|[CAOUTP]}}), where this flag is mistakenly set instead of {{f|BaseNormal|yes}}. However, {{f|BaseNormal|link}} defaults to yes, so the intended effect is achieved anyway. | ||
=See also= | =See also= | ||
*{{f|BaseNormal|link}} | *{{f|BaseNormal|link}} | ||
*[https://github.com/electronicarts/CnC_Remastered_Collection/blob/7d496e8a633a8bbf8a14b65f490b4d21fa32ca03/REDALERT/TYPE.H#L600 IsBase in Red Alert source code.] |
Revision as of 20:18, 16 January 2023
Flag: | IsBase |
File(s): | N/A |
Values: | N/A |
Applicable to: | BuildingTypes |
;psst....IsBase isn't a Rules flag
The above comment appears in the Red Alert 2 rules(md).ini file against the BaseNormal flag.
This flag is actually the game's internal name for a class field that corresponds to the rules(md).ini BaseNormal flag. It is not read from rules(md).ini, hence the comment. There are many examples in Tiberian Sun rules where buildings have IsBase=no when they should be having BaseNormal=no, so the purpose of the comment was probably to remind the Red Alert 2 developers not to repeat the same mistake. Yet there is one building in Red Alert 2, the Tech Outpost ([CAOUTP]), where this flag is mistakenly set instead of BaseNormal=yes. However, BaseNormal defaults to yes, so the intended effect is achieved anyway.