ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
OmniCrusher: Difference between revisions
Jump to navigation
Jump to search
EvilRenegade (talk | contribs) m Replacing Template:TTL with Template:F. |
No edit summary |
||
Line 10: | Line 10: | ||
}} | }} | ||
Specifies whether this VehicleType can crush other objects, including those labeled {{f|Crushable|no|link}}. | Specifies whether this VehicleType can crush other objects, including those labeled {{f|Crushable|no|link}}. Also apparently makes the vehicle approach mobile targets while firing its weapons at them in an attempt to crush them, rather than fire from stand-off range as normal units do, when ordered to attack. | ||
This {{f|OmniCrusher|link}} should best have the tag {{f|OmniCrushResistant|yes|link}} set, to prevent two of the same type trying to crush each other. | This {{f|OmniCrusher|link}} should best have the tag {{f|OmniCrushResistant|yes|link}} set, to prevent two of the same type trying to crush each other. |
Revision as of 09:39, 14 February 2013
Flag: | OmniCrusher |
File(s): | Rulesmd.ini |
Values: | boolean |
Special Values: | None |
Default: | no |
Applicable to: | VehicleTypes |
Specifies whether this VehicleType can crush other objects, including those labeled Crushable=no. Also apparently makes the vehicle approach mobile targets while firing its weapons at them in an attempt to crush them, rather than fire from stand-off range as normal units do, when ordered to attack.
This OmniCrusher should best have the tag OmniCrushResistant=yes set, to prevent two of the same type trying to crush each other.