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MobileFire: Difference between revisions

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it doesn't allow the unit to ignore Reload= time, but allows it to reload when it is on the move (!) instead
 
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Specifies whether the unit should be allowed to fire while moving.  
Specifies whether the unit should be allowed to fire while moving. It also allows it to reload its ammo while on the move.
{{Bugs}}
{{Bugs}}
Negative value doesn't work correctly: a moving unit instructed to fire will happily fire while moving, but its weapon [[ROF]] will be reset to "ready to fire" status whenever it stops. Such a unit seems to ignore the {{f|CanPassiveAquire|yes|link}} setting while moving, however.
Negative value doesn't work correctly: a moving unit instructed to fire will happily fire while moving, but its weapon [[ROF]] will be reset to "ready to fire" status whenever it stops. Such a unit seems to ignore the {{f|CanPassiveAquire|yes|link}} setting while moving, however.
{{NeedsTesting}}
Appears to also allow a unit to ignore its ammo's [[Reload]] time.

Latest revision as of 00:32, 13 December 2012

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: MobileFire
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: yes
Applicable to: TechnoTypes:

AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes



Specifies whether the unit should be allowed to fire while moving. It also allows it to reload its ammo while on the move.

Bugs/Side-Effects/Unexpected Limitations

Negative value doesn't work correctly: a moving unit instructed to fire will happily fire while moving, but its weapon ROF will be reset to "ready to fire" status whenever it stops. Such a unit seems to ignore the CanPassiveAquire=yes setting while moving, however.