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StartSound: Difference between revisions

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Oops. Why did this page still have a subpage if it was already rewritten?
Testid123 (talk | contribs)
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|values={{Values|strings|Names of [[Sound]]s}}
|values={{Values|strings|Names of [[Sound]]s}}
|default=none
|default=none
|types={{Categ|SuperWeaponTypes}}
|types={{Categ|SuperWeaponTypes}}, {{Categ|Animations}}
|yr=yes
|yr=yes
|rp=yes
|rp=yes
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Specifies a sound (from {{f|sound(md).ini|link}} [{{f|SoundList|link}}]) to be played upon the activation of a SuperWeaponType with [[Types|Type]]=ForceShield set.
Specifies a sound (from {{f|sound(md).ini|link}} [{{f|SoundList|link}}]) to be played upon the activation of a SuperWeaponType with [[Types|Type]]=ForceShield set.
sound to play when the voxel anim is created <b>(Voxel Debris types)</b>

Revision as of 15:58, 21 July 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: StartSound
File(s): Rules(md).ini
Values: Strings: Normal text. (Limited to: Names of Sounds)
Default: none
Applicable to: SuperWeaponTypes, Animations


Specifies a sound (from sound(md).ini [SoundList]) to be played upon the activation of a SuperWeaponType with Type=ForceShield set. sound to play when the voxel anim is created (Voxel Debris types)