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StartSound: Difference between revisions
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Oops. Why did this page still have a subpage if it was already rewritten? |
mNo edit summary |
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|values={{Values|strings|Names of [[Sound]]s}} | |values={{Values|strings|Names of [[Sound]]s}} | ||
|default=none | |default=none | ||
|types={{Categ|SuperWeaponTypes}} | |types={{Categ|SuperWeaponTypes}}, {{Categ|Animations}} | ||
|yr=yes | |yr=yes | ||
|rp=yes | |rp=yes | ||
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Specifies a sound (from {{f|sound(md).ini|link}} [{{f|SoundList|link}}]) to be played upon the activation of a SuperWeaponType with [[Types|Type]]=ForceShield set. | Specifies a sound (from {{f|sound(md).ini|link}} [{{f|SoundList|link}}]) to be played upon the activation of a SuperWeaponType with [[Types|Type]]=ForceShield set. | ||
sound to play when the voxel anim is created <b>(Voxel Debris types)</b> |
Revision as of 15:58, 21 July 2024
Flag: | StartSound |
File(s): | Rules(md).ini |
Values: | Strings: Normal text. (Limited to: Names of Sounds) |
Default: | none |
Applicable to: | SuperWeaponTypes, Animations |
Specifies a sound (from sound(md).ini [SoundList]) to be played upon the activation of a SuperWeaponType with Type=ForceShield set. sound to play when the voxel anim is created (Voxel Debris types)