ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

ElectricAssault: Difference between revisions

From ModEnc
Jump to navigation Jump to search
No edit summary
No edit summary
Line 1: Line 1:
{{DeeZireInclusion}}<br />
{{Flag
Can be set to 'yes' or 'no' and determines that this warhead can only affect objects owned by the same player which have Overpowerable=yes set. This is only used for the Tesla Troopers' Secondary= weapon and is used for the effect where he can 'charge up' the Tesla Coils. The warhead attributes no damage - see the Overpowerable= entry for more details.
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|values={{Values|bool|}}
|types={{Categ|Warheads}}
|ra2=yes
|yr=yes
}}
Can be set to 'yes' or 'no' and determines that this warhead can only affect objects owned by the same player which have Overpowerable=yes set.  


This is only used for the Tesla Troopers' Secondary= weapon and is used for the effect where he can 'charge up' the Tesla Coils. The warhead attributes no damage - see the [[Overpowerable|Overpowerable]] for more details.


Hardcoded:Only works for infantry.
Hardcoded:Only works for infantry.

Revision as of 09:04, 11 September 2021

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: ElectricAssault
File(s): Rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Applicable to: Warheads


Can be set to 'yes' or 'no' and determines that this warhead can only affect objects owned by the same player which have Overpowerable=yes set.

This is only used for the Tesla Troopers' Secondary= weapon and is used for the effect where he can 'charge up' the Tesla Coils. The warhead attributes no damage - see the Overpowerable for more details.

Hardcoded:Only works for infantry.