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Mevitar (talk | contribs)
m doesn't suppress "unit lost" announcement after all
Mevitar (talk | contribs)
added information about MindControl special case
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Setting this tag makes the object ignored for scoring and killing purposes. Although still owned by the player, the object isn't treated as such for the purpose of winning condition. Furthermore, enemy attackers will ignore this object when scanning for targets.
Setting this tag makes the object ignored for scoring and killing purposes. Although still owned by the player, the object isn't treated as such for the purpose of winning condition. Furthermore, enemy attackers will ignore this object when scanning for targets.
==In {{ra2}} and {{yr}}==
Units that are affected by a weapon with {{f|MindControl|yes|link}} are still considered valid targets by the AI.


== Notes ==
== Notes ==

Revision as of 17:00, 2 September 2015

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Insignificant
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: false
Applicable to: InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes


Setting this tag makes the object ignored for scoring and killing purposes. Although still owned by the player, the object isn't treated as such for the purpose of winning condition. Furthermore, enemy attackers will ignore this object when scanning for targets.

In Red Alert 2 and Yuri's Revenge

Units that are affected by a weapon with MindControl=yes are still considered valid targets by the AI.

Notes

Setting it to 'yes' for a building will make some Super Weapons unable to fire or fire incorrectly from it. Also, if the building has a dock, units won't be able to automatically dock on it, even if the structure is listed in their docking list.

All objects with this tag ignore their BuildLimit, if they have any.