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Splits: Difference between revisions
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Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|ini=rules}} |values={{values|boolean}} |default=false |types={{Categ|Projectiles}} |fs=yes }} Defines whether the projectile splits i..." |
Speed=19 is roughly correct. Internally, it is transformed (Value * 256 / 100 = real speed) |
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Line 12: | Line 12: | ||
{{f|RetargetAccuracy|link}} controls whether the split projectiles continue to aim for the original target or select a new target randomly. | {{f|RetargetAccuracy|link}} controls whether the split projectiles continue to aim for the original target or select a new target randomly. | ||
The speed for the new projectiles is hardcoded to | The speed for the new projectiles is hardcoded to about 19. The {{f|AirburstWeapon}}s {{f|Damage}} is always multiplied by 10. |
Revision as of 19:54, 9 April 2014
Flag: | Splits |
File(s): | rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | false |
Applicable to: | Projectiles |
Defines whether the projectile splits into separate clusters. When this projectile detonates, it creates as many new AirburstWeapon projectiles as defined by Cluster.
RetargetAccuracy controls whether the split projectiles continue to aim for the original target or select a new target randomly.
The speed for the new projectiles is hardcoded to about 19. The AirburstWeapons Damage is always multiplied by 10.