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Splits: Difference between revisions
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Speed=19 is roughly correct. Internally, it is transformed (Value * 256 / 100 = real speed) |
Millefeuille (talk | contribs) No edit summary |
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|types={{Categ|Projectiles}} | |types={{Categ|Projectiles}} | ||
|fs=yes | |fs=yes | ||
|hp=yes | |||
|ares=yes | |||
}} | }} | ||
Revision as of 13:46, 22 May 2015
Flag: | Splits |
File(s): | rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | false |
Applicable to: | Projectiles |
Defines whether the projectile splits into separate clusters. When this projectile detonates, it creates as many new AirburstWeapon projectiles as defined by Cluster.
RetargetAccuracy controls whether the split projectiles continue to aim for the original target or select a new target randomly.
The speed for the new projectiles is hardcoded to about 19. The AirburstWeapons Damage is always multiplied by 10.