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OverloadDamage: Difference between revisions

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Mevitar (talk | contribs)
removing DeeZire's guide stuff
Mevitar (talk | contribs)
m changed accepted values
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|files={{Categ|ini=rules}}
|files={{Categ|ini=rules}}
|types={{Categ|CombatDamage}}
|types={{Categ|CombatDamage}}
|values={{values|stringlist|unsigned integers}}
|values={{values|intlist|unsigned integers}}
|default=none
|default=none
|yr=yes
|yr=yes

Revision as of 17:18, 25 May 2015

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: OverloadDamage
File(s): rules(md).ini
Values: Comma-separated list of integers. (Limited to: unsigned integers)
Default: none
Applicable to: CombatDamage


This tag defines the damage that the owner of a InfiniteMindControl=yes weapon takes every OverloadFrames amount frames.

See also