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OverloadFrames: Difference between revisions
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removing DeeZire's guide stuff |
m changed accepted values |
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Line 3: | Line 3: | ||
|files={{Categ|ini=rules}} | |files={{Categ|ini=rules}} | ||
|types={{Categ|CombatDamage}} | |types={{Categ|CombatDamage}} | ||
|values={{values| | |values={{values|intlist|unsigned integers}} | ||
|default=none | |default=none | ||
|yr=yes | |yr=yes |
Latest revision as of 17:18, 25 May 2015
Flag: | OverloadFrames |
File(s): | rules(md).ini |
Values: | Comma-separated list of integers. (Limited to: unsigned integers) |
Default: | none |
Applicable to: | CombatDamage |
Specifies the frame delay between applying damage to the owner of a InfiniteMindControl=yes weapon. Each number corresponds to the appropriate stage from OverloadCount.