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SpawnDelay: Difference between revisions
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|files={{Categ|Art(md).ini}} | |files={{Categ|Art(md).ini}} | ||
|values={{Values|unsigned integers}} | |values={{Values|unsigned integers}} | ||
|default= | |default=3 | ||
|types={{Categ| | |types={{Categ|AircraftTypes}}, [[Projectile]][[Image]] | ||
|ts=? | |ts=? | ||
|fs=? | |fs=? | ||
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}} | }} | ||
Sets how close to each other that each trailer frame is. It actually specifies the number of frames before the next trailer frame is drawn. Smaller numbers mean closer trailers and generally a cooler effect, but results in lowered game speed. | Sets how close to each other that each trailer frame is. It actually specifies the number of frames before the next trailer frame is drawn. Smaller numbers mean closer trailers and generally a cooler effect, but results in lowered game speed. | ||
'''ProjectileImage means that you need to define this in the [SUBT] paragraph of the art file, not the [Torpedo] paragraph of the rules file!''' | |||
==Notes== | ==Notes== | ||
* This should be set lower for fast-moving projectiles, otherwise inordinately large gaps will occur between each drawing of the trailer animation. | * This should be set lower for fast-moving projectiles, otherwise inordinately large gaps will occur between each drawing of the trailer animation. | ||
* | * This tag and [[Trailer]] can only be used for AircraftType and ProjectileImages (such as torpedo SUBT) | ||
**If you want to use a trail for Animation (including Bouncer), please use TrailerAnim and TrailerSeperation | |||
* As this is a divisor, setting it to 0 will cause an IE. | * As this is a divisor, setting it to 0 will cause an IE. | ||
Revision as of 08:28, 30 September 2022
Flag: | SpawnDelay |
File(s): | Art(md).ini |
Values: | Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. |
Default: | 3 |
Applicable to: | AircraftTypes, ProjectileImage |
Sets how close to each other that each trailer frame is. It actually specifies the number of frames before the next trailer frame is drawn. Smaller numbers mean closer trailers and generally a cooler effect, but results in lowered game speed.
ProjectileImage means that you need to define this in the [SUBT] paragraph of the art file, not the [Torpedo] paragraph of the rules file!
Notes
- This should be set lower for fast-moving projectiles, otherwise inordinately large gaps will occur between each drawing of the trailer animation.
- This tag and Trailer can only be used for AircraftType and ProjectileImages (such as torpedo SUBT)
- If you want to use a trail for Animation (including Bouncer), please use TrailerAnim and TrailerSeperation
- As this is a divisor, setting it to 0 will cause an IE.