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JumpJetAccel: Difference between revisions

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TAK02 (talk | contribs)
Created page with "{{DeeZireInclusion}}<br /> The acceleration of this unit which has JumpJet=yes assigned and acts as an over-ride to the Acceleration= statement in the JumpjetControls section."
 
TAK02 (talk | contribs)
c&p from newer BallonHover and JumpjetAccel entries
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{{DeeZireInclusion}}<br />
{{DeeZireInclusion}}<br />
The acceleration of this unit which has JumpJet=yes assigned and acts as an over-ride to the Acceleration= statement in the JumpjetControls section.
The acceleration of this unit which has JumpJet=yes assigned and acts as an over-ride to the Acceleration= statement in the JumpjetControls section.
Editor's Note:
Typing JumpjetAccel instead will make the JumpJet unit never land in a similar fashion to {{f|BalloonHover|link}}. As a result, {{f|AG|link}}-only weapons won't target the unit. Only those with {{f|AA|link}}=yes.
The unit will attempt to land, but never do so, but hovers in the air a short distance away from the ground.
In theory, mis-casing it can be used as a 'fix' for the problem with BallonHover-ers always willing to occupy the same cell as the target.

Revision as of 13:04, 22 July 2017

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: JumpJetAccel
File(s): rules(md).ini
Values: ERROR – No value types set! Please edit this page and fix the Flag template!

This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.

For further information, please read Inclusion of The Guide.




The acceleration of this unit which has JumpJet=yes assigned and acts as an over-ride to the Acceleration= statement in the JumpjetControls section.

Editor's Note: Typing JumpjetAccel instead will make the JumpJet unit never land in a similar fashion to BalloonHover. As a result, AG-only weapons won't target the unit. Only those with AA=yes. The unit will attempt to land, but never do so, but hovers in the air a short distance away from the ground.

In theory, mis-casing it can be used as a 'fix' for the problem with BallonHover-ers always willing to occupy the same cell as the target.