JumpJetAccel: Difference between revisions
Created page with "{{DeeZireInclusion}}<br /> The acceleration of this unit which has JumpJet=yes assigned and acts as an over-ride to the Acceleration= statement in the JumpjetControls section." |
c&p from newer BallonHover and JumpjetAccel entries |
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{{DeeZireInclusion}}<br /> | {{DeeZireInclusion}}<br /> | ||
The acceleration of this unit which has JumpJet=yes assigned and acts as an over-ride to the Acceleration= statement in the JumpjetControls section. | The acceleration of this unit which has JumpJet=yes assigned and acts as an over-ride to the Acceleration= statement in the JumpjetControls section. | ||
Editor's Note: | |||
Typing JumpjetAccel instead will make the JumpJet unit never land in a similar fashion to {{f|BalloonHover|link}}. As a result, {{f|AG|link}}-only weapons won't target the unit. Only those with {{f|AA|link}}=yes. | |||
The unit will attempt to land, but never do so, but hovers in the air a short distance away from the ground. | |||
In theory, mis-casing it can be used as a 'fix' for the problem with BallonHover-ers always willing to occupy the same cell as the target. |
Revision as of 13:04, 22 July 2017
Flag: | JumpJetAccel |
File(s): | rules(md).ini |
Values: | ERROR – No value types set! Please edit this page and fix the Flag template! |
This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge. For further information, please read Inclusion of The Guide. |
The acceleration of this unit which has JumpJet=yes assigned and acts as an over-ride to the Acceleration= statement in the JumpjetControls section.
Editor's Note: Typing JumpjetAccel instead will make the JumpJet unit never land in a similar fashion to BalloonHover. As a result, AG-only weapons won't target the unit. Only those with AA=yes. The unit will attempt to land, but never do so, but hovers in the air a short distance away from the ground.
In theory, mis-casing it can be used as a 'fix' for the problem with BallonHover-ers always willing to occupy the same cell as the target.