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DemandLoad: Difference between revisions
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If set, the image is only loaded from the disk when it is required on the battlefield, as opposed to preloading it during the loading screen. | If set, the image is only loaded from the disk when it is required on the battlefield, as opposed to preloading it during the loading screen. | ||
=== Note === | |||
If set, this animation is loaded from and '''must''' be located in and '''only''' in ISOTEMP.MIX and/or ISOSNOW.MIX. Otherwise the game will crash. | |||
== In {{ra2}} and {{yr}} == | == In {{ra2}} and {{yr}} == |
Revision as of 10:39, 9 March 2017
Flag: | DemandLoad |
File(s): | art(md).ini |
Values: | boolean |
Default: | no |
Applicable to: | Animations, BuildingTypes |
Logic related to DemandLoad, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge. |
If set, the image is only loaded from the disk when it is required on the battlefield, as opposed to preloading it during the loading screen.
Note
If set, this animation is loaded from and must be located in and only in ISOTEMP.MIX and/or ISOSNOW.MIX. Otherwise the game will crash.
In Red Alert 2 and Yuri's Revenge
Has no effect - not loaded from the ini files.