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Difference between revisions of "Trainable"
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It is believed that it doesn't seem to prevent the object from receiving a promotion if it is in range of a veterancy [[crate]] bonus. However, this is because said objects did, in fact, NOT have [[Trainable=no]] even though they should have it (such as the 'Construction Excavator' ([CONA])), as the default is 'yes', not 'no'. | It is believed that it doesn't seem to prevent the object from receiving a promotion if it is in range of a veterancy [[crate]] bonus. However, this is because said objects did, in fact, NOT have [[Trainable=no]] even though they should have it (such as the 'Construction Excavator' ([CONA])), as the default is 'yes', not 'no'. | ||
Evidence can be found both with the incident of promoted excavators and Westwood's comment regarding this flag. | Evidence can be found both with the incident of promoted excavators and Westwood's comment regarding this flag. | ||
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+ | It is believed that it doesn't seem to prevent the object from receiving a promotion if it is infantry in structure. |
Revision as of 00:34, 6 June 2018
Flag: | Trainable |
File(s): | Rules(md).ini |
Values: | boolean |
Default: | yes |
Applicable to: | InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes |
Specifies whether this object is subject to the Veterancy System and can thus be promoted.
It is believed that it doesn't seem to prevent the object from receiving a promotion if it is in range of a veterancy crate bonus. However, this is because said objects did, in fact, NOT have Trainable=no even though they should have it (such as the 'Construction Excavator' ([CONA])), as the default is 'yes', not 'no'. Evidence can be found both with the incident of promoted excavators and Westwood's comment regarding this flag.
It is believed that it doesn't seem to prevent the object from receiving a promotion if it is infantry in structure.