ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

PrimaryFireFLH: Difference between revisions

From ModEnc
Jump to navigation Jump to search
ATHSE (talk | contribs)
No edit summary
ATHSE (talk | contribs)
No edit summary
Line 17: Line 17:
F=forward axis, L=lateral axis, H=vertical axis.
F=forward axis, L=lateral axis, H=vertical axis.


Units are in leptons, which are 256 per cell boundary, or 128 from center to edge. The vertical leptons are halved in relative offset, just as the artwork for a cell is half as tall as it is wide, thus 128 equals a height of 1 in terrain elevation.  
Units are in leptons, which are 256 per cell boundary, or 128 from center to edge. The vertical leptons are halved in relative offset, just as the artwork for a cell is half as tall as it is wide, thus 128 equals a height of 1 in terrain elevation.
 
Positive values are forward, right; up, negative values are rearward, left, down.
 
Weapons with an even number Burst value (e.g. 2) will consider a non-zero value for L as the mirror twin offset for the subsequent even numbers bullet/projectile. In this way a twin barrelled tank (e.g. Apocalypse) or twin pod rocket launcher (e.g. IFV) can shoot from both sides.


== See Also ==
== See Also ==

Revision as of 10:10, 8 December 2018

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: PrimaryFireFLH
File(s): Art(md).ini
Values: three comma-separated signed integers
Default: 0,0,0
Applicable to: InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes


Specifies the firing offset (FLH) of this object's Primary weapon.

F=forward axis, L=lateral axis, H=vertical axis.

Units are in leptons, which are 256 per cell boundary, or 128 from center to edge. The vertical leptons are halved in relative offset, just as the artwork for a cell is half as tall as it is wide, thus 128 equals a height of 1 in terrain elevation.

Positive values are forward, right; up, negative values are rearward, left, down.

Weapons with an even number Burst value (e.g. 2) will consider a non-zero value for L as the mirror twin offset for the subsequent even numbers bullet/projectile. In this way a twin barrelled tank (e.g. Apocalypse) or twin pod rocket launcher (e.g. IFV) can shoot from both sides.

See Also