RequiredHouses: Difference between revisions
RequiredHouses can't be unset, it must be either overriden with all Countries or removed from base rules, a bit unlike ForbiddenHouses. |
m linking is mandatory, also typo. |
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'''Editor's note:''' "unsetting" this tag by overriding it using '''RequiredHouses=<none>''' or just leaving the '''RequiredHouses=''' list empty under the unit's section in a map (or in an INI loaded with Ares' #include) will not work. | '''Editor's note:''' "unsetting" this tag by overriding it using '''RequiredHouses=<none>''' or just leaving the '''RequiredHouses=''' list empty under the unit's section in a map (or in an INI loaded with Ares' #include) will '''''not''''' work. | ||
In such a case all Countries must be listed under '''RequiredHouses=''' (or better in Ares' case, have the tag removed from base rules entirely) before every Country is eligible to build this TechnoType. | In such a case all Countries must be listed under '''RequiredHouses=''' (or better in Ares' #include case, have the tag removed from base rules entirely) before every Country is eligible to build this TechnoType. | ||
This is not quite valid for ForbiddenHouses, however. <none> will do the trick there and unset the base rules' list. | This is not quite valid for [[ForbiddenHouses]], however. <none> will do the trick there and unset the base rules' list, but an empty list will not do anything. |
Revision as of 08:55, 15 August 2020
Flag: | RequiredHouses |
File(s): | rules(md).ini |
Values: | ERROR – No value types set! Please edit this page and fix the Flag template! |
This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge. For further information, please read Inclusion of The Guide. |
Lists the specific houses which have exclusive rights to build this object. The object cannot be built even if other houses capture the appropriate Prerequisite= and acquire the relevant TechLevel= required to construct it.
Editor's note: "unsetting" this tag by overriding it using RequiredHouses=<none> or just leaving the RequiredHouses= list empty under the unit's section in a map (or in an INI loaded with Ares' #include) will not work.
In such a case all Countries must be listed under RequiredHouses= (or better in Ares' #include case, have the tag removed from base rules entirely) before every Country is eligible to build this TechnoType.
This is not quite valid for ForbiddenHouses, however. <none> will do the trick there and unset the base rules' list, but an empty list will not do anything.