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Crater: Difference between revisions

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Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|ini=rules}}, {{Categ|ini=art}} |values={{values|boolean}} |default=no |types={{Categ|SmudgeTypes}}, {{Categ|Animations}} |ts=yes |fs=y..."
 
Crimsonum (talk | contribs)
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==On Animations==
==On Animations==
Specifies if this [[animation]] should leave behind a crater [[SmudgeTypes|smudge]] as described above.
Specifies if this [[animation]] should leave behind a crater [[SmudgeTypes|smudge]]. The smudge is picked randomly* from all SmudgeTypes with {{f|Crater|yes}}.
 
{{NeedsTesting}}
<nowiki/>* There is an unspecified logic related to weapon [[damage]] which affects how the SmudgeType is picked. Weapons dealing low damage will leave behind small craters and large amounts of damage will leave larger craters. Whether this is based on simply the order of smudges in the [[SmudgeTypes|<nowiki>[SmudgeTypes]</nowiki>]] list or the SmudgeTypes' {{f|Height|link}} and {{f|Width|link}} parameters is yet to be determined.


==See Also==
==See Also==
* [[Burn]]
* [[Burn]]

Revision as of 10:33, 30 September 2020

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Crater
File(s): rules(md).ini, art(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: SmudgeTypes, Animations


On SmudgeTypes

Specifies whether or not this smudge is a crater, i.e. produced by animations with Crater=yes as described below.

On Animations

Specifies if this animation should leave behind a crater smudge. The smudge is picked randomly* from all SmudgeTypes with Crater=yes.

This needs testing
The following section contains information that has not been personally confirmed by the revision's author; readers are encouraged to test it themselves and update the section accordingly.

* There is an unspecified logic related to weapon damage which affects how the SmudgeType is picked. Weapons dealing low damage will leave behind small craters and large amounts of damage will leave larger craters. Whether this is based on simply the order of smudges in the [SmudgeTypes] list or the SmudgeTypes' Height and Width parameters is yet to be determined.

See Also