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Cameo: Difference between revisions
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m TS cameo size for reference. |
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For reference: TS cameos are 64x48, RA2 and YR cameos 60x48. | For reference: TS cameos are 64x48, RA2 and YR cameos 60x48. | ||
It is unknown what side-effects result from making a smaller and/or larger cameo, though RA2 seems capable of handling 64x48 TS cameos without trouble. | It is unknown what side-effects result from making a smaller and/or larger cameo, though RA2 seems capable of handling 64x48 TS cameos and 64x64 cameos without trouble. | ||
== See Also == | == See Also == | ||
*[[Adding A Cameo]] | *[[Adding A Cameo]] | ||
*[[AltCameo]] | *[[AltCameo]] | ||
*[[Cameo Charging Indicator]] | *[[Cameo Charging Indicator]] |
Latest revision as of 14:44, 7 June 2021
Flag: | Cameo |
File(s): | Art(md).ini |
Values: | Strings: Normal text. (Limited to: filenames) |
Default: | XXICON |
Applicable to: | InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes |
Cameo defines the "sidebar image" for this ObjectType . If your cameo is in a file called monkicon.shp, you would write
Cameo=monkicon
or
Cameo=MONKICON
This refers to the filename without the extension (.SHP is assumed) and is case-insensitive. xxicon.shp is the game's image to be used when the cameo file cannot be found or is not defined.
For reference: TS cameos are 64x48, RA2 and YR cameos 60x48. It is unknown what side-effects result from making a smaller and/or larger cameo, though RA2 seems capable of handling 64x48 TS cameos and 64x64 cameos without trouble.