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PrerequisiteBarracks: Difference between revisions

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Crimsonum (talk | contribs)
Added a note about AI behaviour.
Crimsonum (talk | contribs)
Specified BuildingTypes, as the AI ignores Prerequisite for UnitTypes.
 
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{{bugs}}
{{bugs}}


When determining if it can build an object that has {{tt|BARRACKS}} as its [[prerequisite]], the AI actually checks for buildings listed in {{f|BuildBarracks|link}} and not {{f|{{PAGENAME}}}}.
When determining if it can build a [[BuildingTypes|building]] that has {{tt|BARRACKS}} as its [[prerequisite]], the AI actually checks for buildings listed in {{f|BuildBarracks|link}} and not {{f|{{PAGENAME}}}}.

Latest revision as of 06:31, 19 April 2021

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: PrerequisiteBarracks
File(s): Rules(md).ini
Values: Comma-separated list of strings (names of BuildingTypes)
Default: null
Applicable to: General


Lists BuildingTypes that count as BARRACKS in the prerequisite system.

Bugs/Side-Effects/Unexpected Limitations

When determining if it can build a building that has BARRACKS as its prerequisite, the AI actually checks for buildings listed in BuildBarracks and not PrerequisiteBarracks.