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SuperAnim: Difference between revisions

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Created page with "The SuperAnim logic works in four parts. An anim to play once while going from not ready to ready An anim to loop while the superweapon is ready An anim to play while going..."
 
McPwny (talk | contribs)
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The SuperAnim logic works in four parts.
The SuperAnim logic works in four parts:
An anim to play once while going from not ready to ready
 
An anim to loop while the superweapon is ready  
*An anim to play once while going from not ready to ready
An anim to play while going from ready to fire to not ready
*An anim to loop while the superweapon is ready  
An anim to loop while the superweapon is not ready
*An anim to play while going from ready to fire to not ready
*An anim to loop while the superweapon is not ready


SuperAnim= is the first of these that loops while the superweapon is not charged
SuperAnim= is the first of these that loops while the superweapon is not charged

Latest revision as of 13:05, 4 July 2021

The SuperAnim logic works in four parts:

  • An anim to play once while going from not ready to ready
  • An anim to loop while the superweapon is ready
  • An anim to play while going from ready to fire to not ready
  • An anim to loop while the superweapon is not ready

SuperAnim= is the first of these that loops while the superweapon is not charged

See Also