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ElectricAssault: Difference between revisions
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Can be set to 'yes' or 'no' and determines that this warhead can only affect objects owned by the same player which have Overpowerable=yes set. | Can be set to 'yes' or 'no' and determines that this warhead can only affect objects owned by the same player which have Overpowerable=yes set. | ||
This is only used for the Tesla Troopers' Secondary= weapon and is used for the effect where he can 'charge up' the Tesla Coils. The warhead attributes no damage - see the [[Overpowerable|Overpowerable]] for more details. | This is only used for the Tesla Troopers' Secondary= weapon and is used for the effect where he can 'charge up' the Tesla Coils. | ||
The warhead attributes no damage - see the [[Overpowerable|Overpowerable]] for more details. | |||
Hardcoded:Only works for infantry. | Hardcoded:Only works for infantry. |
Revision as of 09:04, 11 September 2021
Flag: | ElectricAssault |
File(s): | Rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Applicable to: | Warheads |
Can be set to 'yes' or 'no' and determines that this warhead can only affect objects owned by the same player which have Overpowerable=yes set.
This is only used for the Tesla Troopers' Secondary= weapon and is used for the effect where he can 'charge up' the Tesla Coils.
The warhead attributes no damage - see the Overpowerable for more details.
Hardcoded:Only works for infantry.