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ElectricAssault: Difference between revisions

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Can be set to 'yes' or 'no' and determines that this warhead can only affect objects owned by the same player which have Overpowerable=yes set.  
Can be set to 'yes' or 'no' and determines that this warhead can only affect objects owned by the same player which have Overpowerable=yes set.  


This is only used for the Tesla Troopers' Secondary= weapon and is used for the effect where he can 'charge up' the Tesla Coils. The warhead attributes no damage - see the [[Overpowerable|Overpowerable]] for more details.
This is only used for the Tesla Troopers' Secondary= weapon and is used for the effect where he can 'charge up' the Tesla Coils.  
 
The warhead attributes no damage - see the [[Overpowerable|Overpowerable]] for more details.


Hardcoded:Only works for infantry.
Hardcoded:Only works for infantry.

Revision as of 09:04, 11 September 2021

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: ElectricAssault
File(s): Rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Applicable to: Warheads


Can be set to 'yes' or 'no' and determines that this warhead can only affect objects owned by the same player which have Overpowerable=yes set.

This is only used for the Tesla Troopers' Secondary= weapon and is used for the effect where he can 'charge up' the Tesla Coils.

The warhead attributes no damage - see the Overpowerable for more details.

Hardcoded:Only works for infantry.