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Tunnels: Difference between revisions

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McPwny (talk | contribs)
Created page with "The Tunnels entry, along with the corresponding TrackTunnels, DirtTunnels, and DirtTrackTunnels, all do essentially the same thing and enable the special tunnel ha..."
 
Crimsonum (talk | contribs)
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The Tunnels entry, along with the corresponding [[TrackTunnels]], [[DirtTunnels]], and [[DirtTrackTunnels]], all do essentially the same thing and enable the special tunnel handling logic for tunnel type tile pieces. Despite there being a special entry for each tunnel set which each contain only 4 corresponding entrances, there can in fact be more than four pieces per section up to the practical limit of 99.  
{{Flag
|name={{PAGENAME}}
|files={{Categ|ini=Terrain_Control_INI_files}}
|types={{Categ|General}}
|values={{Values|unsigned integer|[[TileSets|Tile set]] numbers}}
|ts=yes
|fs=yes
|ra2=yes
|yr=yes
}}
 
The {{f|Tunnels}} entry, along with the corresponding {{f|TrackTunnels|link}}, {{f|DirtTunnels|link}}, and {{f|DirtTrackTunnels|link}}, all do essentially the same thing and enable the special tunnel handling logic for tunnel type tile pieces. Despite there being a special entry for each tunnel set which each contain only 4 corresponding entrances, there can in fact be more than four pieces per section up to the practical limit of 99.  


In other words, each of these entries could potentially have a limit of 24 full sets of tunnel entrances each.
In other words, each of these entries could potentially have a limit of 24 full sets of tunnel entrances each.

Revision as of 08:44, 19 April 2022

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Tunnels
File(s): Terrain_Control_INI_files(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. (Limited to: Tile set numbers)
Applicable to: General


The Tunnels entry, along with the corresponding TrackTunnels, DirtTunnels, and DirtTrackTunnels, all do essentially the same thing and enable the special tunnel handling logic for tunnel type tile pieces. Despite there being a special entry for each tunnel set which each contain only 4 corresponding entrances, there can in fact be more than four pieces per section up to the practical limit of 99.

In other words, each of these entries could potentially have a limit of 24 full sets of tunnel entrances each.

See Also