ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

NoUseTileLandType: Difference between revisions

From ModEnc
Jump to navigation Jump to search
Crimsonum (talk | contribs)
Un-DeeZire'd. The original article was complete nonsense.
Testid123 (talk | contribs)
mNo edit summary
 
Line 15: Line 15:
Specifies whether or not this overlay type should override the [[LandTypes|land type]] property of the cell underneath the overlay. Defaults to 'no', meaning the game uses the land type of the tile that occupies the cell.
Specifies whether or not this overlay type should override the [[LandTypes|land type]] property of the cell underneath the overlay. Defaults to 'no', meaning the game uses the land type of the tile that occupies the cell.


If this flag is set, {{f|Land|link}} can be used to specify the land type override for the overlay.
If this flag is set, {{f|Land|link}} can be used to specify the land type override for the overlay.<br>
[[File:NoUseTileLandType=false.gif]]
Result of [[TerrainTypes]] using tags <b>NoUseTileLandType=false</b>

Latest revision as of 13:56, 18 August 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: NoUseTileLandType
File(s): Rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: OverlayTypes


Specifies whether or not this overlay type should override the land type property of the cell underneath the overlay. Defaults to 'no', meaning the game uses the land type of the tile that occupies the cell.

If this flag is set, Land can be used to specify the land type override for the overlay.
Result of TerrainTypes using tags NoUseTileLandType=false