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StartSound: Difference between revisions
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|default=none | |default=none | ||
|types={{Categ|SuperWeaponTypes}}, {{Categ|Animations}} | |types={{Categ|SuperWeaponTypes}}, {{Categ|Animations}} | ||
|ts=yes | |||
|ets=yes | |||
|ra2=yes | |ra2=yes | ||
|yr=yes | |yr=yes |
Revision as of 16:14, 21 July 2024
Flag: | StartSound |
File(s): | Rules(md).ini |
Values: | Strings: Normal text. (Limited to: Names of Sounds) |
Default: | none |
Applicable to: | SuperWeaponTypes, Animations |
Specifies a sound (from sound(md).ini [SoundList]) to be played upon the activation of a SuperWeaponType with Type=ForceShield set.
sound to play when the voxel anim is created (Voxel Debris types) sound to play when the Animations Playing (Art.ini,Artmd.ini)