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AttachEffect.Animation: Difference between revisions
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Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Rules(md).ini}} |values=Strings (names of Animations) |default=none |types={{categ|Warhead}} |ares=yes |aresflag=yes }} The option..." |
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The animation is removed when the unit is cloaked. The animation is recreated once the unit is uncloaked again. While cloaked, the <b>AttachEffect</b> is still applied, but the effects caused by the animation are not. | The animation is removed when the unit is cloaked. The animation is recreated once the unit is uncloaked again. While cloaked, the <b>AttachEffect</b> is still applied, but the effects caused by the animation are not. | ||
==Note== | |||
The animation always loops until the effect subsides. [[LoopCount]] is ignored. |
Latest revision as of 11:38, 19 August 2024
Flag: | AttachEffect.Animation |
File(s): | Rules(md).ini |
Values: | Strings (names of Animations) |
Default: | none |
Applicable to: | Warhead |
This flag is part of Ares. Do not use it without Ares installed. |
The optional animation to play on the affected unit. The animation is attached to the unit and moves along with it.
The animation is removed when the unit is cloaked. The animation is recreated once the unit is uncloaked again. While cloaked, the AttachEffect is still applied, but the effects caused by the animation are not.
Note
The animation always loops until the effect subsides. LoopCount is ignored.