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Bunkerable: Difference between revisions

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m even able but
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|files={{Categ|Rules(md).ini}}
|files={{Categ|Rules(md).ini}}
|values={{Values|boolean}}
|values={{Values|boolean}}
|default=yes (VehicleTypes), no (InfantryTypes, AircraftTypes, BuildingTypes)
|default=yes
|types={{Categ|VehicleTypes}}
|types={{Categ|VehicleTypes}}
|yr=yes
|yr=yes
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Determines whether or not the specified vehicle is able to enter a structure that has {{f|Bunker|yes|link}} set on it. In order to use this logic properly, the vehicle must have {{f|Turret|yes|link}} set on it and its {{f|SpeedType|link}} must not be {{tt|Hover}}. In addition, parasited units are not allowed to enter.
Determines whether or not the specified vehicle is able to enter a structure that has {{f|Bunker|yes|link}} set on it. In order to use this logic properly, the vehicle must have {{f|Turret|yes|link}} set on it and its {{f|SpeedType|link}} must not be {{tt|Hover}}. In addition, parasited units are not allowed to enter.
*Note: If not set manually, [[VehicleTypes|VehicleType]] with {{f|Locomotor|Hover|link}} will default to {{f|SpeedType|Hover|link}}, which will be affected by the first disabling effect.


Additionally, when {{f|Locomotor|Mech/Hover/Fly|link}}, although it has the Enter cursor, it can only move next to it and cannot actually enter.
{| class="wikitable"
*Note: If not set manually, [[VehicleTypes|VehicleType]] with {{f|Locomotor|Hover|link}} will default to {{f|SpeedType|Hover|link}}, which will be affected by the first disabling effect.
! Locomotor !! Bunkerability
|-
| Drive || Functional.
|-
| Jumpjet || Bunkerable but weird.
|-
| Hover || Unbunkerable.
|-
| Rocket || The game crash before entering.
|-
| Tunnel || Bunkerable but weird.
|-
| Walk || Bunkerable but weird.
|-
| DropPod || The game crash before entering.
|-
| Fly || Unbunkerable.
|-
| Teleport || Bunkerable but weird.
|-
| Mech || Unbunkerable.
|-
| Ship || The game crash when entering.
|}

Latest revision as of 09:15, 31 January 2025

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Bunkerable
File(s): Rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: yes
Applicable to: VehicleTypes


Determines whether or not the specified vehicle is able to enter a structure that has Bunker=yes set on it. In order to use this logic properly, the vehicle must have Turret=yes set on it and its SpeedType must not be Hover. In addition, parasited units are not allowed to enter.

Locomotor Bunkerability
Drive Functional.
Jumpjet Bunkerable but weird.
Hover Unbunkerable.
Rocket The game crash before entering.
Tunnel Bunkerable but weird.
Walk Bunkerable but weird.
DropPod The game crash before entering.
Fly Unbunkerable.
Teleport Bunkerable but weird.
Mech Unbunkerable.
Ship The game crash when entering.