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Crimsonum (talk | contribs)
Needs more investigation, not always reproducible | Undo revision 25352 by Crimsonum (talk)
Tag: Undo
DeathFish (talk | contribs)
m This issue still exists in {{YR}}
Line 14: Line 14:


Specifies the 0-based starting frame of this animation's first loop. See [[Animation Looping]] for more info.
Specifies the 0-based starting frame of this animation's first loop. See [[Animation Looping]] for more info.
{{bugs}}
{{f|Start}} gets doubled if the animation is created via {{f|Next|link}}. For example, {{f|Start|10}} will in fact start the animation from the 20th (0-based) frame.
This also has some impact on Animation Looping, see: [[Animation Looping#Bugs]].
It will inevitably insert an even frame (0-based) / odd frame (1-based), thus preventing you from controlling the looped animation to stay on a specific frame.

Revision as of 06:17, 25 February 2025

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Start
File(s): Art(md).ini
Values: Unsigned integers
Default: 0
Applicable to: Animations


Specifies the 0-based starting frame of this animation's first loop. See Animation Looping for more info.

Bugs/Side-Effects/Unexpected Limitations

Start gets doubled if the animation is created via Next. For example, Start=10 will in fact start the animation from the 20th (0-based) frame.

This also has some impact on Animation Looping, see: Animation Looping#Bugs.

It will inevitably insert an even frame (0-based) / odd frame (1-based), thus preventing you from controlling the looped animation to stay on a specific frame.