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m This issue still exists in {{YR}} |
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Specifies the 0-based starting frame of this animation's first loop. See [[Animation Looping]] for more info. | Specifies the 0-based starting frame of this animation's first loop. See [[Animation Looping]] for more info. | ||
{{bugs}} | |||
{{f|Start}} gets doubled if the animation is created via {{f|Next|link}}. For example, {{f|Start|10}} will in fact start the animation from the 20th (0-based) frame. | |||
This also has some impact on Animation Looping, see: [[Animation Looping#Bugs]]. | |||
It will inevitably insert an even frame (0-based) / odd frame (1-based), thus preventing you from controlling the looped animation to stay on a specific frame. |
Revision as of 06:17, 25 February 2025
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Flag: | Start |
File(s): | Art(md).ini |
Values: | Unsigned integers |
Default: | 0 |
Applicable to: | Animations |
Specifies the 0-based starting frame of this animation's first loop. See Animation Looping for more info.
Bugs/Side-Effects/Unexpected Limitations
Start gets doubled if the animation is created via Next. For example, Start=10 will in fact start the animation from the 20th (0-based) frame.
This also has some impact on Animation Looping, see: Animation Looping#Bugs.
It will inevitably insert an even frame (0-based) / odd frame (1-based), thus preventing you from controlling the looped animation to stay on a specific frame.