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ROT: Difference between revisions
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m Cross-categories #2, wee |
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{{ | {{Flag | ||
|name={{PAGENAME}} | |||
|files={{Categ|Rules(md).ini}} | |||
|values=unsigned integers | |||
|special=None | |||
|default=? | |||
|types={{Categ|InfantryTypes}}, {{Categ|VehicleTypes}}, {{Categ|AircraftTypes}}, {{Categ|BuildingTypes}}, {{Categ|Projectile|Projectiles}} | |||
|games=[[RA]], [[TS]], [[RA2]], [[YR]] | |||
}} | |||
== | == On Infantry/Vehicle/Aircraft/Building Types == | ||
== | Determines the Rate Of Turn of this object and/or its turret, if applicable. Bigger number = faster turn. | ||
== On Projectiles == | |||
A non-zero value means this projectile can home-in on its target. A value of 0 disables homing behavior and leaves the projectile to fly straight.<br> | |||
Mind that: | Mind that: | ||
* setting a predefined flight path (via | * setting a predefined flight path (via {{TTL|Arcing|yes}} / {{TTL|Lobber|yes}} and similar) ignores the ROT setting. | ||
{{NeedTesting}} | |||
* setting {{TTL|Ranged|yes}} forces the projectile to respect the weapon's {{TTL|Range}} setting. Otherwise it will follow its target indefinitely. | |||
Revision as of 15:09, 21 June 2006
Flag: | ROT |
File(s): | Rules(md).ini |
Values: | unsigned integers |
Special Values: | None |
Default: | ? |
Applicable to: | InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes, Projectiles |
On Infantry/Vehicle/Aircraft/Building Types
Determines the Rate Of Turn of this object and/or its turret, if applicable. Bigger number = faster turn.
On Projectiles
A non-zero value means this projectile can home-in on its target. A value of 0 disables homing behavior and leaves the projectile to fly straight.
Mind that:
- setting a predefined flight path (via Template:TTL / Template:TTL and similar) ignores the ROT setting.
- setting Template:TTL forces the projectile to respect the weapon's Template:TTL setting. Otherwise it will follow its target indefinitely.