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RatioAITriggerTeam: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
Specifies the initial percentage of teams that are used for this houses AITriggerTypes if it is controlled by the AI. This can be adjusted with action #76.
|name={{PAGENAME}}
|files={{Categ|Maps}}
|values={{values|uint|0–100}}
|types={{Categ|Houses}}
|default=100
|ts=yes
|fs=yes
|hp=yes
|ra2=yes
|yr=yes
|ares=yes
}}
 
Specifies the percentage chance for this [[house]]'s [[AITriggerTypes|AI triggers]] prior to any other condition checks. Every time the AI decides to build an AI trigger team, there's a 100-{{f|RatioAITriggerTeam}} percent chance it will fail and skip the team. If it succeeds, only then will the AI check the AI trigger type's actual [[AITriggerTypes|conditions]].
 
By default this chance is set to 100%, so this additional check is effectively disabled.
 
This can be adjusted with the map trigger [[Actions_(maps)|action]] #76.

Latest revision as of 13:34, 20 May 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: RatioAITriggerTeam
File(s): Maps
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. (Limited to: 0–100)
Default: 100
Applicable to: Houses


Specifies the percentage chance for this house's AI triggers prior to any other condition checks. Every time the AI decides to build an AI trigger team, there's a 100-RatioAITriggerTeam percent chance it will fail and skip the team. If it succeeds, only then will the AI check the AI trigger type's actual conditions.

By default this chance is set to 100%, so this additional check is effectively disabled.

This can be adjusted with the map trigger action #76.