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{{DeeZireInclusion}}<br />
{{DeeZireInclusion}}<br />
Percentage chance that the AI will upgrade its power plants rather than build a new one. Although parsed and valid in Red Alert 2, this is unused and should be set to 0.00 as power plants cannot be upgraded with 'plug-ins' like they could in Tiberian Sun. This does open up the possibility of this logic being enabled, however.
Percentage chance that the AI will upgrade its power plants rather than build a new one. Although parsed and valid in Red Alert 2, this is unused and should be set to 0.00 as power plants cannot be upgraded with 'plug-ins' like they could in Tiberian Sun. This does open up the possibility of this logic being enabled, however.
:This tag should be placed under the [General] section.

Revision as of 13:58, 20 February 2007

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: AIUseTurbineUpgradeProbability
File(s): rules(md).ini
Values: ERROR – No value types set! Please edit this page and fix the Flag template!

This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.

For further information, please read Inclusion of The Guide.




Percentage chance that the AI will upgrade its power plants rather than build a new one. Although parsed and valid in Red Alert 2, this is unused and should be set to 0.00 as power plants cannot be upgraded with 'plug-ins' like they could in Tiberian Sun. This does open up the possibility of this logic being enabled, however.

This tag should be placed under the [General] section.