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Craters: Difference between revisions

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Craters updated based on research by AlexB and G-E
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{{DeeZireInclusion}}<br />
{{DeeZireInclusion}}<br />
Lists the images which can be used as craters. Must be from the [SmudgeTypes] list and is in order of increasing crater size. This list is used by the Craters= and ForceBigCraters= tags in the ART file (see the ART.INI Guide).
Lists the images which can be used as craters. Must be from the [SmudgeTypes] list and is in order of increasing crater size. This list is used by the Craters= and ForceBigCraters= tags in the ART file (see the ART.INI Guide).
The Craters= variable is not used in RA2/YR, it exists solely as a remnant from TS, as such, deleting the line from [CombatDamage] has no effect. In RA2/YR, craters are left as a combination of warhead and damage dealt to the object occupying the cell.
Crater art follows building foundation rules, in that Height= and Width= (or lack thereof) will affect clipping. Valid crater shapes are 1x1, 1x2, 2x1, 2x2.

Revision as of 00:49, 8 June 2019

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Craters
File(s): rules(md).ini
Values: ERROR – No value types set! Please edit this page and fix the Flag template!

This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.

For further information, please read Inclusion of The Guide.




Lists the images which can be used as craters. Must be from the [SmudgeTypes] list and is in order of increasing crater size. This list is used by the Craters= and ForceBigCraters= tags in the ART file (see the ART.INI Guide).

The Craters= variable is not used in RA2/YR, it exists solely as a remnant from TS, as such, deleting the line from [CombatDamage] has no effect. In RA2/YR, craters are left as a combination of warhead and damage dealt to the object occupying the cell.

Crater art follows building foundation rules, in that Height= and Width= (or lack thereof) will affect clipping. Valid crater shapes are 1x1, 1x2, 2x1, 2x2.