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AutocreateTime: Difference between revisions

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Crimsonum (talk | contribs)
Un-DeeZire'd
 
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{{DeeZireInclusion}}<br />
{{Flag
The average time, in minutes, between the computer creating AI team types that are flagged to be auto-created.
|name={{PAGENAME}}
|files={{Categ|ini=rules}}
|values={{Values|unsigned integer}}
|types={{Categ|AI}}
|ra=yes
|cs=yes
|am=yes
|tsobsolete=yes
}}
 
The average time, in minutes (on 15 [[frames|FPS]]), between the computer creating AI [[TeamTypes|team types]] that are flagged to be auto-created.

Latest revision as of 17:15, 4 September 2022

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: AutocreateTime
File(s): rules(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Applicable to: AI

Logic related to AutocreateTime, as a whole or in part, is obsolete in Tiberian Sun, Red Alert 2 and/or Yuri's Revenge.



The average time, in minutes (on 15 FPS), between the computer creating AI team types that are flagged to be auto-created.