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InfantryReserve: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
Computer players will only build objects from the [InfantryTypes] list if they have more credits than this.
|files={{Categ|ini=rules}}
|values={{Values|int}}
|types={{Categ|AI}}
|yr=yes
|ra2=yes
|ts=yes
|fs=yes
|ra=yes
|cs=yes
|am=yes
|tsobsolete=yes
}}
 
Computer players will build [[InfantryTypes|infantry]] for reserve as long as they have more credits than this.
 
== In {{ts}} To {{yr}} ==
Although parsed, this flag does nothing.

Latest revision as of 13:25, 3 April 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: InfantryReserve
File(s): rules(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Applicable to: AI

Logic related to InfantryReserve, as a whole or in part, is obsolete in Tiberian Sun, Red Alert 2 and/or Yuri's Revenge.



Computer players will build infantry for reserve as long as they have more credits than this.

In Tiberian Sun To Yuri's Revenge

Although parsed, this flag does nothing.