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BerserkFriendly: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
Defaults to 'no'. Can be set to 'yes' or 'no' and specifies if this unit will attack friendly units ('no') when affected by a Warhead= with Psychadelic=yes set.<br />
|name=BerserkFriendly
(Yuri's Revenge Only)
|files={{Categ|Rules(md).ini}}
|values={{values|boolean}}
|default=no
|types={{Categ|Technoes}}
|yr=yes
}}
Defines whether units under the influence of a {{f|Psychedelic|yes|link}} warhead will ignore items of this type when searching for a new target. If set to {{f|yes}}, berserking units will not consider this item a valid target.
 
This does not apply to the [[BerzerkAllowed|Berzerk]] feature of {{f|Cyborg|yes|link}} infantry.

Latest revision as of 21:58, 24 March 2013

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: BerserkFriendly
File(s): Rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: TechnoTypes:

AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes



Defines whether units under the influence of a Psychedelic=yes warhead will ignore items of this type when searching for a new target. If set to yes, berserking units will not consider this item a valid target.

This does not apply to the Berzerk feature of Cyborg=yes infantry.