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Crewed: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
Can be set to 'yes' or 'no' and determines whether or not this object carries an InfantryType which is spawned randomly when the object is destroyed. The percentage chance that the crew will escape from the destroyed object is determined by the CrewEscape= statement in the [General] section. Should not be used on InfantryTypes.
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|values=boolean
|special=none
|default=no
|types={{Categ|VehicleTypes}}, {{Categ|AircraftTypes}}, {{Categ|BuildingTypes}}
|games=[[RA]], [[TS]], [[RA2]], [[YR]]
}}
 
Specifies whether this object is occupied by infantry which can [[Crew System|escape]] when it is destroyed.

Revision as of 11:07, 10 August 2006

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Crewed
File(s): Rules(md).ini
Values: boolean
Special Values: none
Default: no
Applicable to: VehicleTypes, AircraftTypes, BuildingTypes


Specifies whether this object is occupied by infantry which can escape when it is destroyed.