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Fighter: Difference between revisions
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{{DeeZireInclusion}}<br /> | {{DeeZireInclusion}}<br /> | ||
Can be set to 'yes' or 'no' and is used to set a flag on an AircraftType provided it has the 'fly' Locomotor=. In that case, setting this to 'yes' specifies that the aircraft should strafe over its target rather than hover above it to attack, thus ignoring the ROF= on its weapon(s). | Can be set to 'yes' or 'no' and is used to set a flag on an AircraftType provided it has the 'fly' Locomotor=. In that case, setting this to 'yes' specifies that the aircraft should strafe over its target rather than hover above it to attack, thus ignoring the ROF= on its weapon(s). It will also cause the aircraft to crash in a curve rather than vertically. |
Latest revision as of 13:03, 28 February 2009
Flag: | Fighter |
File(s): | rules(md).ini |
Values: | ERROR – No value types set! Please edit this page and fix the Flag template! |
This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge. For further information, please read Inclusion of The Guide. |
Can be set to 'yes' or 'no' and is used to set a flag on an AircraftType provided it has the 'fly' Locomotor=. In that case, setting this to 'yes' specifies that the aircraft should strafe over its target rather than hover above it to attack, thus ignoring the ROF= on its weapon(s). It will also cause the aircraft to crash in a curve rather than vertically.