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ForbiddenHouses: Difference between revisions

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Can be unset with value <none>
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{{DeeZireInclusion}}<br />
{{DeeZireInclusion}}<br />
Determines which houses (countries) are not allowed to produce this object even when they meet its Prerequisite= and TechLevel= requirements. Is useful for preventing some technology being used by certain sides.
Determines which houses (countries) are not allowed to produce this object even when they meet its Prerequisite= and TechLevel= requirements. Is useful for preventing some technology being used by certain sides.
'''Editor's note:''' "unsetting" this tag works using '''ForbiddenHouess=<none>'''. An empty list in a map (or in an INI loaded with Ares' #include) will do nothing.
This is unlike RequiredHouses which can't be unset at all and must either be erased from base rules or re-defined in a map (or in an INI loaded with Ares' #include).

Revision as of 09:33, 2 July 2020

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: ForbiddenHouses
File(s): rules(md).ini
Values: ERROR – No value types set! Please edit this page and fix the Flag template!

This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.

For further information, please read Inclusion of The Guide.




Determines which houses (countries) are not allowed to produce this object even when they meet its Prerequisite= and TechLevel= requirements. Is useful for preventing some technology being used by certain sides.

Editor's note: "unsetting" this tag works using ForbiddenHouess=<none>. An empty list in a map (or in an INI loaded with Ares' #include) will do nothing. This is unlike RequiredHouses which can't be unset at all and must either be erased from base rules or re-defined in a map (or in an INI loaded with Ares' #include).