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JumpJetTurn: Difference between revisions

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Another tag link
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{{DeeZireInclusion}}<br />
{{DeeZireInclusion}}<br />
Can be set to 'yes' or 'no' and determines whether or not this unit which has JumpJet=yes set should turn based on the 8 'compass facings' rather than through radians. This should be used on SHP based units rather than VXL ones as it ensures they face correctly when moving and firing.<br />
Can be set to 'yes' or 'no' and determines whether or not this unit which has [[JumpJet|JumpJet=yes]] set should turn based on the 8 'compass facings' rather than through radians. This should be used on SHP based units rather than VXL ones as it ensures they face correctly when moving and firing.<br />
(Yuri's Revenge Only)
(Yuri's Revenge Only)

Revision as of 13:22, 21 October 2006

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: JumpJetTurn
File(s): rules(md).ini
Values: ERROR – No value types set! Please edit this page and fix the Flag template!

This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.

For further information, please read Inclusion of The Guide.




Can be set to 'yes' or 'no' and determines whether or not this unit which has JumpJet=yes set should turn based on the 8 'compass facings' rather than through radians. This should be used on SHP based units rather than VXL ones as it ensures they face correctly when moving and firing.
(Yuri's Revenge Only)