ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
LightningRod: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
Updating |
||
Line 1: | Line 1: | ||
{{ | {{flag | ||
|files={{categ|ini=rules}} | |||
|types={{Categ|Technoes}} | |||
|default=no | |||
|values={{values|boolean}} | |||
|ts=yes | |||
|fs=yes | |||
|ets=yes | |||
|ra2=yes | |||
|yr=yes | |||
|rp=yes | |||
}} | |||
== In {{ra2}} / {{yr}} == | |||
{{Obsolete}} | |||
== In {{ts}} / {{fs}} == | |||
{{NeedTesting}} | |||
Presumably makes the object more likely to be targeted by Ion Storms. |
Revision as of 09:44, 8 June 2008
Flag: | LightningRod |
File(s): | rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | TechnoTypes:
AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes |
In Red Alert 2 / Yuri's Revenge
Logic related to LightningRod, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.
In Tiberian Sun / Firestorm
Template:NeedTesting Presumably makes the object more likely to be targeted by Ion Storms.