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ProduceCashAmount: Difference between revisions
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{{ | {{Flag | ||
Specifies the amount of credits | |name={{PAGENAME}} | ||
|files={{Categ|Rules(md).ini}} | |||
|values={{values|integers}} | |||
|default=0 | |||
|types={{categ|BuildingTypes}} | |||
|ra2=yes | |||
|yr=yes | |||
}} | |||
Specifies the amount of credits given to the owning player every {{f|ProduceCashDelay|link}} frames. This is part of the oil derrick tech structure logic. | |||
The credits are granted only if the building is owned by a {{f|MultiplayPassive|no|link}} house and only if the player suffices the building's power requirements. Otherwise, no credits are granted and the delay starts anew. | |||
Negative values can be used to withdraw credits from the owning player's bank account. | |||
== See also == | |||
* [[ProduceCashStartup]] | |||
* [[ProduceCashDelay]] |
Revision as of 16:19, 11 November 2014
Flag: | ProduceCashAmount |
File(s): | Rules(md).ini |
Values: | Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767. |
Default: | 0 |
Applicable to: | BuildingTypes |
Specifies the amount of credits given to the owning player every ProduceCashDelay frames. This is part of the oil derrick tech structure logic.
The credits are granted only if the building is owned by a MultiplayPassive=no house and only if the player suffices the building's power requirements. Otherwise, no credits are granted and the delay starts anew.
Negative values can be used to withdraw credits from the owning player's bank account.