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UndeploySound: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
Specifies the sound to make when this object undeploys. Should be set to a valid entry from SOUND.INI. Appears not to work on BuildingTypes which can undeploy, you should use the PackupSound= statement instead for those. NOTE: in Yuri's Revenge, none of those methods work - you can however use DeploySound= for such an object which can redeploy, and this sound will be used when it undeploys.
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|values=Strings (names of [[Sound]]s)
|default=none
|types={{categ|InfantryTypes}},{{categ|VehicleTypes}}
|ra2=yes
|yr=yes
}}
Specifies the sound to make when this object undeploys. Should be set to a valid entry from SOUND.INI. Appears not to work on [[BuildingTypes]] which can undeploy, you should use the {{f|PackupSound||link}} statement instead for those.<br>
For [[VehicleTypes]] this tag will only work if used with the tag {{f|IsSimpleDeployer|yes|link}}
----
NOTE: in Yuri's Revenge, none of those methods work - you can however use {{f|DeploySound||link}} for such an object which can redeploy, and this sound will be used when it undeploys.

Latest revision as of 14:36, 12 January 2025

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: UndeploySound
File(s): Rules(md).ini
Values: Strings (names of Sounds)
Default: none
Applicable to: InfantryTypes,VehicleTypes


Specifies the sound to make when this object undeploys. Should be set to a valid entry from SOUND.INI. Appears not to work on BuildingTypes which can undeploy, you should use the PackupSound= statement instead for those.
For VehicleTypes this tag will only work if used with the tag IsSimpleDeployer=yes


NOTE: in Yuri's Revenge, none of those methods work - you can however use DeploySound= for such an object which can redeploy, and this sound will be used when it undeploys.