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Warpable: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
Can be set to 'yes' or 'no' and determines if this object can be 'warped' out of time by a weapon whose Warhead= has Temporal=yes set. NOTE: this is unused in Red Alert 2 as it defaults to 'yes' (i.e. everything can be warped away).
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|values=boolean
|special=None
|default=yes
|types={{Categ|InfantryTypes}}, {{Categ|VehicleTypes}}, {{Categ|AircraftTypes}}, {{Categ|BuildingTypes}}
|games=[[RA2]], [[YR]]
}}
 
Specifies whether this object is vulnerable to the effects of any {{TTL|Temporal|yes}} warhead.

Revision as of 10:03, 13 July 2006

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Warpable
File(s): Rules(md).ini
Values: boolean
Special Values: None
Default: yes
Applicable to: InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes


Specifies whether this object is vulnerable to the effects of any Template:TTL warhead.