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IsFlammable: Difference between revisions
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{{ | {{Flag | ||
|name={{PAGENAME}} | |||
|files={{Categ|Rules(md).ini}} | |||
|values={{values|boolean}} | |||
|types={{Categ|TerrainTypes}} | |||
|ts=yes | |||
|fs=yes | |||
|hp=yes | |||
|ra2=yes | |||
|yr=yes | |||
|ares=yes | |||
|tsobsolete=yes | |||
}} | |||
This flag was presumably intended to control whether this [[TerrainTypes|TerrainType]] can catch on fire (from [[Sparky|incendiary warheads]]), and [[TreeFlammability|subsequently spread fire to neighboring trees]]. However, setting it to false doesn't work. | |||
==Workarounds== | |||
If the [[TerrainTypes|TerrainType]] has any of the following settings, it will ''not'' catch fire: | |||
*{{f|Immune|yes|link}} | |||
*{{f|SpawnsTiberium|yes|link}} | |||
*{{f|Armor|link}} is any other than {{f|wood}}, the default of TerrainTypes |
Latest revision as of 10:51, 21 March 2020
Flag: | IsFlammable |
File(s): | Rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Applicable to: | TerrainTypes |
Logic related to IsFlammable, as a whole or in part, is obsolete in Tiberian Sun, Red Alert 2 and/or Yuri's Revenge. |
This flag was presumably intended to control whether this TerrainType can catch on fire (from incendiary warheads), and subsequently spread fire to neighboring trees. However, setting it to false doesn't work.
Workarounds
If the TerrainType has any of the following settings, it will not catch fire:
- Immune=yes
- SpawnsTiberium=yes
- Armor is any other than wood, the default of TerrainTypes