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Flag: Immune
File(s): Rules(md).ini
Values: Boolean
Default: no
Applicable to: InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes

Can be set to 'yes' or 'no' and determines if this object is immune to normal combat damage. BuildingTypes will still get 'damaged' if this is set to 'yes' and the structure has Powered=true when it is low on power (the rate at which that damage is inflicted is determined by the DamageDelay= statement).
Weapons with the "Temporal=yes" flag can still kill immune units.