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AssaultAnim: Difference between revisions
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{{DeeZireInclusion}}<br /> | {{DeeZireInclusion}}<br /> | ||
If an InfantryType has this weapon set as Primary= and also has Assaulter=yes set, then this tag specifies the animation to be used when that unit enters an occupied building to clear it out. | If an InfantryType has this weapon set as Primary= and also has Assaulter=yes set, then this tag specifies the animation to be used when that unit enters an occupied building to clear it out. | ||
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Necessary to add despite lack of rewrite:<br> | |||
{{Automatictypelist|Animations|Animations}} |
Revision as of 07:02, 14 April 2008
Flag: | AssaultAnim |
File(s): | rules(md).ini |
Values: | ERROR – No value types set! Please edit this page and fix the Flag template! |
This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge. For further information, please read Inclusion of The Guide. |
If an InfantryType has this weapon set as Primary= and also has Assaulter=yes set, then this tag specifies the animation to be used when that unit enters an occupied building to clear it out.
Necessary to add despite lack of rewrite:
Automatic List Inclusion
Animations used as values for this flag are automatically listed under the internal [Animations] array. However no harm can be done by listing them manually.