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AssaultAnim: Difference between revisions

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{{DeeZireInclusion}}<br />
{{DeeZireInclusion}}<br />
If an InfantryType has this weapon set as Primary= and also has Assaulter=yes set, then this tag specifies the animation to be used when that unit enters an occupied building to clear it out.
If an InfantryType has this weapon set as Primary= and also has Assaulter=yes set, then this tag specifies the animation to be used when that unit enters an occupied building to clear it out.
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Necessary to add despite lack of rewrite:<br>
{{Automatictypelist|Animations|Animations}}

Revision as of 07:02, 14 April 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: AssaultAnim
File(s): rules(md).ini
Values: ERROR – No value types set! Please edit this page and fix the Flag template!

This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.

For further information, please read Inclusion of The Guide.




If an InfantryType has this weapon set as Primary= and also has Assaulter=yes set, then this tag specifies the animation to be used when that unit enters an occupied building to clear it out.



Necessary to add despite lack of rewrite:

Automatic List Inclusion

Animations used as values for this flag are automatically listed under the internal [Animations] array. However no harm can be done by listing them manually.