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UseChargeDrain: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
Can be set to 'true' or 'false'. Although some of the Charge Drain functionality has been removed, the effect of this is that the weapon discharges at a rate proportional to the weapons' RechargeTime=. Within this 'discharge' time, the Super Weapon can be continually activated until the charge has expired, since until the charge has expired the weapon is still considered fully charged and ready. You can control the degree of this discharge with the ChargeToDrainRatio= statement in the [General] section, which should be set to the proportion of the RechargeTime= that it takes for this Super Weapon to discharge. For example, if your RechargeTime= is set to 3 (minutes) and ChargeToDrainRatio= is set at 0.3, then the Super Weapon will take 3 minutes to charge and 1 minute to discharge.
|values={{values|boolean}}
|types={{Categ|SuperWeaponTypes}}
|default=no
|ts=yes
|fs=yes
|ra2obsolete=yes
}}
 
This flag indicates that the SuperWeapon has an effect that is applied over time instead of in one burst - after firing, the SuperWeapon gradually discharges to 0 over a short duration of time. As long as it's not empty, it can be fired again to switch its effect off. Once the effect is turned off or drained, it starts recharging again. The SuperWeapon's own {{f|RechargeTime|link}} determines how long it takes this SuperWeapon to charge completely, and {{sl|General|ChargeToDrainRatio}} is a multiplier to the charge time used to calculate how long it will take the SuperWeapon to drain its charge completely.
 
This flag was designed for the {{f|Type|Firestorm}} SuperWeapon and has a lot of hardcoded behaviour related to it. As such, it is not advised to use this flag on other SuperWeapon Types.

Revision as of 13:13, 15 May 2010

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: UseChargeDrain
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: SuperWeaponTypes

Logic related to UseChargeDrain, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.



This flag indicates that the SuperWeapon has an effect that is applied over time instead of in one burst - after firing, the SuperWeapon gradually discharges to 0 over a short duration of time. As long as it's not empty, it can be fired again to switch its effect off. Once the effect is turned off or drained, it starts recharging again. The SuperWeapon's own RechargeTime determines how long it takes this SuperWeapon to charge completely, and [General]ChargeToDrainRatio= is a multiplier to the charge time used to calculate how long it will take the SuperWeapon to drain its charge completely.

This flag was designed for the Type=Firestorm SuperWeapon and has a lot of hardcoded behaviour related to it. As such, it is not advised to use this flag on other SuperWeapon Types.