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VeteranCombat: Difference between revisions
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m flag template, categories |
defeating false assumptions one page at a time; complete rewrite |
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|values=float | |values=float | ||
|special=none | |special=none | ||
|default=1 | |default=1.0 | ||
|types=N/A | |types=N/A | ||
|games=[[TS]], [[RA2]], [[YR]] | |games=[[TS]], [[RA2]], [[YR]] | ||
}} | }} | ||
This is a multiplier to weapon | This is one of the several Veteran Factors that control the bonuses given by <tt>[[VeteranAbilities]]</tt> and <tt>[[EliteAbilities]]</tt>. {{tt|VeteranCombat}} is a straight multiplier to the base <tt>[[Damage]]</tt> inflicted by the [[weapon]] of units that benefit from the FIREPOWER promotional bonus. Contrary to popular belief, these bonuses do ''not'' stack, meaning that a FIREPOWER elite bonus will '''not''' further increase the damage dealt by a unit with a FIREPOWER veteran bonus. | ||
'''Example:''' if the unit's weapon deals 100 base {{tt|Damage}}, then the hit would be incresed to 110 (assuming {{tt|VeteranCombat{{Equal}}1.1}}). | |||
{| | : '''100 * 1.1 = 110.''' | ||
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[[Category:General Flags]] | |||
[[Category:Rules(md).ini Flags]] | |||
[[Category:INI Flags]] | [[Category:INI Flags]] | ||
Revision as of 16:29, 25 August 2006
Flag: | VeteranCombat |
File(s): | rules(md).ini |
Values: | float |
Special Values: | none |
Default: | 1.0 |
Applicable to: | N/A |
This is one of the several Veteran Factors that control the bonuses given by VeteranAbilities and EliteAbilities. VeteranCombat is a straight multiplier to the base Damage inflicted by the weapon of units that benefit from the FIREPOWER promotional bonus. Contrary to popular belief, these bonuses do not stack, meaning that a FIREPOWER elite bonus will not further increase the damage dealt by a unit with a FIREPOWER veteran bonus.
Example: if the unit's weapon deals 100 base Damage, then the hit would be incresed to 110 (assuming VeteranCombat=1.1).
- 100 * 1.1 = 110.