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VeteranSight: Difference between revisions
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m flag, categ |
defeating false assumptions one page at a time; complete rewrite |
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|values=float | |values=float | ||
|special=none | |special=none | ||
|default=0 | |default=1.0 | ||
|types=N/A | |types=N/A | ||
|games=[[TS]], [[RA2]], [[YR]] | |games=[[TS]], [[RA2]], [[YR]] | ||
}} | }} | ||
This is one of the several Veteran Factors that control the bonuses given by <tt>[[VeteranAbilities]]</tt> and <tt>[[EliteAbilities]]</tt>. {{tt|VeteranSight}} is a straight multiplier to the <tt>[[Sight]]</tt> of units that benefit from the SIGHT promotional bonus. Contrary to popular belief, these bonuses do ''not'' stack, meaning that a SIGHT elite bonus will '''not''' further increase the sight of a unit with a SIGHT veteran bonus. | |||
'''Example:''' if the unit's {{tt|Sight}} is 6, then it would be increased to 9 (assuming {{tt|VeteranCombat{{Equal}}1.5}}). | |||
{| | : '''6 * 1.5 = 9.''' | ||
| | |||
The comment, "; multiplier to sight !!!going past ten is a hard code Vegas crash!!!", seems not to be applicable in the [[Tiberian Sun]] [[engine]], as the limit for <tt>[[Sight]]</tt> is in fact 11, not 10. '''(TESTING REQUIRED)''' | |||
[[Category:General Flags]] | |||
[[Category:Rules(md).ini Flags]] | |||
[[Category:INI Flags]] | [[Category:INI Flags]] | ||
Revision as of 17:36, 27 August 2006
Flag: | VeteranSight |
File(s): | rules(md).ini |
Values: | float |
Special Values: | none |
Default: | 1.0 |
Applicable to: | N/A |
This is one of the several Veteran Factors that control the bonuses given by VeteranAbilities and EliteAbilities. VeteranSight is a straight multiplier to the Sight of units that benefit from the SIGHT promotional bonus. Contrary to popular belief, these bonuses do not stack, meaning that a SIGHT elite bonus will not further increase the sight of a unit with a SIGHT veteran bonus.
Example: if the unit's Sight is 6, then it would be increased to 9 (assuming VeteranCombat=1.5).
- 6 * 1.5 = 9.
The comment, "; multiplier to sight !!!going past ten is a hard code Vegas crash!!!", seems not to be applicable in the Tiberian Sun engine, as the limit for Sight is in fact 11, not 10. (TESTING REQUIRED)