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VeteranSight: Difference between revisions

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|values=float
|values=float
|special=none
|special=none
|default=0
|default=1.0
|types=N/A
|types=N/A
|games=[[TS]], [[RA2]], [[YR]]
|games=[[TS]], [[RA2]], [[YR]]
}}
}}


Famous for it's comment "; multiplier to sight !!!going past ten is a hard code Vegas crash!!!", this multiplier is set to 0.0 by default. Activated, it is applied every time an object gets promoted to a higher level.
This is one of the several Veteran Factors that control the bonuses given by <tt>[[VeteranAbilities]]</tt> and <tt>[[EliteAbilities]]</tt>. {{tt|VeteranSight}} is a straight multiplier to the <tt>[[Sight]]</tt> of units that benefit from the SIGHT promotional bonus. Contrary to popular belief, these bonuses do ''not'' stack, meaning that a SIGHT elite bonus will '''not''' further increase the sight of a unit with a SIGHT veteran bonus.


==Example==
'''Example:''' if the unit's {{tt|Sight}} is 6, then it would be increased to 9 (assuming {{tt|VeteranCombat{{Equal}}1.5}}).
{|
: '''6 * 1.5 = 9.'''
|
!Base Sight
!Multiplier
!Actual Sight
|-
!Rookie
|5
|
|5
|-
!Veteran
|5
|x 1.1
|5.5
|-
!Elite
|5
|x 1.1 x 1.1
|6.05
|-
!4th Level
|5
|x 1.1 x 1.1 x 1.1
|6.655
|-
|}


'''''But:''' There are many objects in the game having a sight of 10 by default. If they were promoted to Elite with a <tt>VeteranSight=1.1</tt> in place, the game would be over.''


==Rock Patch==
The comment, "; multiplier to sight !!!going past ten is a hard code Vegas crash!!!", seems not to be applicable in the [[Tiberian Sun]] [[engine]], as the limit for <tt>[[Sight]]</tt> is in fact 11, not 10. '''(TESTING REQUIRED)'''
#As part of his studies surrounding Rock Patch, pd has confirmed the actual limit of <tt>Sight=</tt> is 11, not 10.
#Although originally expanded to 120, this limit got re-introduced in RP 1.04c to solve major problems caused by it. It is very possible later versions of the patch try again to eliminate it, paving the way for a safe use of <tt>VeteranSight</tt>.


[[Category:General Flags]]
[[Category:Rules(md).ini Flags]]
[[Category:INI Flags]]
[[Category:INI Flags]]
[[Category:Rules(md).ini Flags]]

Revision as of 17:36, 27 August 2006

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: VeteranSight
File(s): rules(md).ini
Values: float
Special Values: none
Default: 1.0
Applicable to: N/A


This is one of the several Veteran Factors that control the bonuses given by VeteranAbilities and EliteAbilities. VeteranSight is a straight multiplier to the Sight of units that benefit from the SIGHT promotional bonus. Contrary to popular belief, these bonuses do not stack, meaning that a SIGHT elite bonus will not further increase the sight of a unit with a SIGHT veteran bonus.

Example: if the unit's Sight is 6, then it would be increased to 9 (assuming VeteranCombat=1.5).

6 * 1.5 = 9.


The comment, "; multiplier to sight !!!going past ten is a hard code Vegas crash!!!", seems not to be applicable in the Tiberian Sun engine, as the limit for Sight is in fact 11, not 10. (TESTING REQUIRED)