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IonBeam: Difference between revisions

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Added link to map action
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{{Obsolete}}
{{Obsolete}}


Specifies the first animation played when a Super Weapon with <tt>[[Type]]=IonCannon</tt> is activated.
Specifies the first animation played when a Super Weapon with <tt>[[Type]]=IonCannon</tt> is activated.<br>
This animation however is the primary animation played whenever the 'Ion Cannon Strike' map Action is used, along with the animation defined by <tt>[[IonBlast]]</tt>

Revision as of 18:18, 8 September 2006

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: IonBeam
File(s): Rules(md).ini
Values: Strings (Names of Animations)
Special Values: None
Default: null
Applicable to: General


Logic related to IonBeam, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.

Specifies the first animation played when a Super Weapon with Type=IonCannon is activated.
This animation however is the primary animation played whenever the 'Ion Cannon Strike' map Action is used, along with the animation defined by IonBlast